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ParteIII
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00038_Script_38
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1997-11-23
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4KB
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130 lines
on prepareMovie
Global IndexLulu, IndexTug, Tug1, Tug2, Tug3, Tug4, Tug5, Tug6, Tug7, Tug8, Tug9, Tug10, Tug11, Tug12, Tug13, Tug14, Tug15, Tug16, Tug17, Tug18, Tug19, Tug20
PuppetSprite 3, true
PuppetSprite 4, true
if voidP(IndexLulu) then
set IndexLulu to 1
end if
if voidP(IndexTug) then
set IndexTug to 1
end if
set the membernum of sprite 3 to member IndexLulu of castLib "Lulu.cst"
set the membernum of sprite 4 to member IndexTug of castLib "Tug.cst"
updatestage
if (Tug5*1) = 1 then
puppetsprite 20, true
set the cursor of sprite 20 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 20 to 8
updatestage
end if
if (Tug10*1) = 1 then
puppetsprite 21, true
set the cursor of sprite 21 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 21 to 9
updatestage
end if
if (Tug8*1) = 1 then
puppetsprite 22, true
set the cursor of sprite 22 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 22 to 10
updatestage
end if
if (Tug17*1) = 1 then
puppetsprite 23, true
set the cursor of sprite 23 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 23 to 11
updatestage
end if
if ((Tug12*2) + (Tug1*1 )) = 3 then
puppetsprite 24, true
set the cursor of sprite 24 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 24 to 12
updatestage
end if
if ((Tug20*2) + (Tug3*1 )) = 3 then
puppetsprite 25, true
set the cursor of sprite 25 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 25 to 13
updatestage
end if
if (Tug18*1) = 1 then
puppetsprite 26, true
set the cursor of sprite 26 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 26 to 14
updatestage
end if
if (Tug2*1) = 1 then
puppetsprite 27, true
set the cursor of sprite 27 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 27 to 15
updatestage
end if
if ((Tug14*2) + (Tug6*1)) = 3 then
puppetsprite 28, true
set the cursor of sprite 28 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 28 to 16
updatestage
end if
if ((Tug15*2) + (Tug11*1)) = 3 then
puppetsprite 29, true
set the cursor of sprite 29 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 29 to 17
updatestage
end if
if (Tug13*1) = 1 then
puppetsprite 30, true
set the cursor of sprite 30 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 30 to 18
updatestage
end if
if ((Tug19*16) + (Tug16*8) + (Tug9*4) + (Tug7*2) + (Tug4*1)) = 31 then
puppetsprite 31, true
set the cursor of sprite 31 to [the number of cast "MouseUp", the number of cast "MouseUpMask"]
set the membernum of sprite 31 to 19
updatestage
end if
if (Tug5*1) = 1 then
if ((Tug10*1) = 1) then
if ((Tug8*1) = 1) then
if ((Tug17*1) = 1) then
if (((Tug12*2) + (Tug1*1 )) = 3) then
if (((Tug20*2) + (Tug3*1 )) = 3) then
if ((Tug18*1) = 1) then
if ((Tug2*1) = 1) then
if (((Tug14*2) + (Tug6*1)) = 3) then
if (((Tug15*2) + (Tug11*1)) = 3) then
if ((Tug13*1) = 1) then
if (((Tug19*16) + (Tug16*8) + (Tug9*4) + (Tug7*2) + (Tug4*1)) = 31) then
set Arco = 1
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end prepareMovie